enable f16; fn cosh_3b7bbf() { var res : vec4 = cosh(vec4(f16())); } @vertex fn vertex_main() -> @builtin(position) vec4 { cosh_3b7bbf(); return vec4(); } @fragment fn fragment_main() { cosh_3b7bbf(); } @compute @workgroup_size(1) fn compute_main() { cosh_3b7bbf(); }