@group(1) @binding(0) var arg_0 : texture_2d; @group(1) @binding(1) var arg_1 : sampler; fn textureSampleGrad_d4e3c5() { var res : vec4 = textureSampleGrad(arg_0, arg_1, vec2(), vec2(), vec2(), vec2()); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureSampleGrad_d4e3c5(); return vec4(); } @fragment fn fragment_main() { textureSampleGrad_d4e3c5(); } @compute @workgroup_size(1) fn compute_main() { textureSampleGrad_d4e3c5(); }