// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_OPENGL_PIPELINELAYOUTGL_H_ #define DAWNNATIVE_OPENGL_PIPELINELAYOUTGL_H_ #include "dawn_native/PipelineLayout.h" #include "common/ityp_array.h" #include "common/ityp_vector.h" #include "dawn_native/BindingInfo.h" #include "dawn_native/opengl/opengl_platform.h" namespace dawn_native { namespace opengl { class Device; class PipelineLayout final : public PipelineLayoutBase { public: PipelineLayout(Device* device, const PipelineLayoutDescriptor* descriptor); using BindingIndexInfo = ityp::array, kMaxBindGroups>; const BindingIndexInfo& GetBindingIndexInfo() const; GLuint GetTextureUnitsUsed() const; size_t GetNumSamplers() const; size_t GetNumSampledTextures() const; private: ~PipelineLayout() override = default; BindingIndexInfo mIndexInfo; size_t mNumSamplers; size_t mNumSampledTextures; }; }} // namespace dawn_native::opengl #endif // DAWNNATIVE_OPENGL_PIPELINELAYOUTGL_H_