@group(1) @binding(0) var arg_0 : texture_3d; fn textureLoad_bcbb3c() { var res : vec4 = textureLoad(arg_0, vec3(1u), 1i); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureLoad_bcbb3c(); return vec4(); } @fragment fn fragment_main() { textureLoad_bcbb3c(); } @compute @workgroup_size(1) fn compute_main() { textureLoad_bcbb3c(); }