enable f16; fn dot_8e40f1() { var arg_0 = vec3(1.0h); var arg_1 = vec3(1.0h); var res : f16 = dot(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { dot_8e40f1(); return vec4(); } @fragment fn fragment_main() { dot_8e40f1(); } @compute @workgroup_size(1) fn compute_main() { dot_8e40f1(); }