fn dot_ef6b1d() { var arg_0 = vec4(1i); var arg_1 = vec4(1i); var res : i32 = dot(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { dot_ef6b1d(); return vec4(); } @fragment fn fragment_main() { dot_ef6b1d(); } @compute @workgroup_size(1) fn compute_main() { dot_ef6b1d(); }