fn saturate_270da5() { var arg_0 = 2.0f; var res : f32 = saturate(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { saturate_270da5(); return vec4(); } @fragment fn fragment_main() { saturate_270da5(); } @compute @workgroup_size(1) fn compute_main() { saturate_270da5(); }