enable f16; fn sin_2c903b() { var arg_0 = vec3(1.0h); var res : vec3 = sin(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { sin_2c903b(); return vec4(); } @fragment fn fragment_main() { sin_2c903b(); } @compute @workgroup_size(1) fn compute_main() { sin_2c903b(); }