enable f16; fn sin_5c0712() { var arg_0 = vec4(1.0h); var res : vec4 = sin(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { sin_5c0712(); return vec4(); } @fragment fn fragment_main() { sin_5c0712(); } @compute @workgroup_size(1) fn compute_main() { sin_5c0712(); }