enable f16; fn transpose_8c06ce() { var arg_0 = mat3x4(1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h); var res : mat4x3 = transpose(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { transpose_8c06ce(); return vec4(); } @fragment fn fragment_main() { transpose_8c06ce(); } @compute @workgroup_size(1) fn compute_main() { transpose_8c06ce(); }