fn tint_symbol() -> i32 { return 0; } fn tint_symbol_1(tint_symbol_2 : i32) -> f32 { return f32(tint_symbol_2); } fn tint_symbol_3(tint_symbol_4 : f32) -> bool { return bool(tint_symbol_4); } @vertex fn tint_symbol_5(@builtin(vertex_index) tint_symbol_6 : u32) -> @builtin(position) vec4 { return select(vec4(), vec4(1), tint_symbol_3(tint_symbol_1(tint_symbol()))); }