#include using namespace metal; struct tint_symbol_1 { float4 value [[position]]; }; float4 tint_symbol_inner(uint VertexIndex) { return float4(0.0f, 0.0f, 0.0f, 1.0f); } vertex tint_symbol_1 tint_symbol(uint VertexIndex [[vertex_id]]) { float4 const inner_result = tint_symbol_inner(VertexIndex); tint_symbol_1 wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; }