fn reverseBits_c21bc1() { var res : vec3 = reverseBits(vec3()); } @vertex fn vertex_main() -> @builtin(position) vec4 { reverseBits_c21bc1(); return vec4(); } @fragment fn fragment_main() { reverseBits_c21bc1(); } @compute @workgroup_size(1) fn compute_main() { reverseBits_c21bc1(); }