SKIP: FAILED #version 310 es struct GammaTransferParams { float G; float A; float B; float C; float D; float E; float F; uint padding; }; struct ExternalTextureParams { uint numPlanes; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; }; layout(binding = 2) uniform ExternalTextureParams_1 { uint numPlanes; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; } ext_tex_params; vec3 gammaCorrection(vec3 v, GammaTransferParams params) { bvec3 cond = lessThan(abs(v), vec3(params.D)); vec3 t = (sign(v) * ((params.C * abs(v)) + params.F)); vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E)); return mix(f, t, cond); } vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) { vec3 color = vec3(0.0f, 0.0f, 0.0f); if ((params.numPlanes == 1u)) { color = texelFetch(plane0_1, coord, 0).rgb; } else { color = (vec4(texelFetch(plane0_1, coord, 0).r, texelFetch(plane1_1, coord, 0).rg, 1.0f) * params.yuvToRgbConversionMatrix); } color = gammaCorrection(color, params.gammaDecodeParams); color = (params.gamutConversionMatrix * color); color = gammaCorrection(color, params.gammaEncodeParams); return vec4(color, 1.0f); } uniform highp sampler2D arg_0_1; uniform highp sampler2D ext_tex_plane_1_1; void textureLoad_8acf41() { vec4 res = textureLoadExternal(arg_0_1, ext_tex_plane_1_1, ivec2(0), ext_tex_params); } vec4 vertex_main() { textureLoad_8acf41(); return vec4(0.0f); } void main() { gl_PointSize = 1.0; vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } Error parsing GLSL shader: ERROR: 0:53: 'textureLoadExternal' : no matching overloaded function found ERROR: 0:53: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float' ERROR: 0:53: '' : compilation terminated ERROR: 3 compilation errors. No code generated. #version 310 es precision mediump float; struct GammaTransferParams { float G; float A; float B; float C; float D; float E; float F; uint padding; }; struct ExternalTextureParams { uint numPlanes; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; }; layout(binding = 2) uniform ExternalTextureParams_1 { uint numPlanes; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; } ext_tex_params; vec3 gammaCorrection(vec3 v, GammaTransferParams params) { bvec3 cond = lessThan(abs(v), vec3(params.D)); vec3 t = (sign(v) * ((params.C * abs(v)) + params.F)); vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E)); return mix(f, t, cond); } vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) { vec3 color = vec3(0.0f, 0.0f, 0.0f); if ((params.numPlanes == 1u)) { color = texelFetch(plane0_1, coord, 0).rgb; } else { color = (vec4(texelFetch(plane0_1, coord, 0).r, texelFetch(plane1_1, coord, 0).rg, 1.0f) * params.yuvToRgbConversionMatrix); } color = gammaCorrection(color, params.gammaDecodeParams); color = (params.gamutConversionMatrix * color); color = gammaCorrection(color, params.gammaEncodeParams); return vec4(color, 1.0f); } uniform highp sampler2D arg_0_1; uniform highp sampler2D ext_tex_plane_1_1; void textureLoad_8acf41() { vec4 res = textureLoadExternal(arg_0_1, ext_tex_plane_1_1, ivec2(0), ext_tex_params); } void fragment_main() { textureLoad_8acf41(); } void main() { fragment_main(); return; } Error parsing GLSL shader: ERROR: 0:54: 'textureLoadExternal' : no matching overloaded function found ERROR: 0:54: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' ERROR: 0:54: '' : compilation terminated ERROR: 3 compilation errors. No code generated. #version 310 es struct GammaTransferParams { float G; float A; float B; float C; float D; float E; float F; uint padding; }; struct ExternalTextureParams { uint numPlanes; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; }; layout(binding = 2) uniform ExternalTextureParams_1 { uint numPlanes; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; } ext_tex_params; vec3 gammaCorrection(vec3 v, GammaTransferParams params) { bvec3 cond = lessThan(abs(v), vec3(params.D)); vec3 t = (sign(v) * ((params.C * abs(v)) + params.F)); vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E)); return mix(f, t, cond); } vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) { vec3 color = vec3(0.0f, 0.0f, 0.0f); if ((params.numPlanes == 1u)) { color = texelFetch(plane0_1, coord, 0).rgb; } else { color = (vec4(texelFetch(plane0_1, coord, 0).r, texelFetch(plane1_1, coord, 0).rg, 1.0f) * params.yuvToRgbConversionMatrix); } color = gammaCorrection(color, params.gammaDecodeParams); color = (params.gamutConversionMatrix * color); color = gammaCorrection(color, params.gammaEncodeParams); return vec4(color, 1.0f); } uniform highp sampler2D arg_0_1; uniform highp sampler2D ext_tex_plane_1_1; void textureLoad_8acf41() { vec4 res = textureLoadExternal(arg_0_1, ext_tex_plane_1_1, ivec2(0), ext_tex_params); } void compute_main() { textureLoad_8acf41(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; } Error parsing GLSL shader: ERROR: 0:53: 'textureLoadExternal' : no matching overloaded function found ERROR: 0:53: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float' ERROR: 0:53: '' : compilation terminated ERROR: 3 compilation errors. No code generated.