fn countTrailingZeros_d2b4a0() { var arg_0 = vec4(); var res : vec4 = countTrailingZeros(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { countTrailingZeros_d2b4a0(); return vec4(); } @fragment fn fragment_main() { countTrailingZeros_d2b4a0(); } @compute @workgroup_size(1) fn compute_main() { countTrailingZeros_d2b4a0(); }