#include using namespace metal; struct S { float3 v; }; void f() { thread S tint_symbol = {}; float3 v = tint_symbol.v; float x = tint_symbol.v[0]; float y = tint_symbol.v[1]; float z = tint_symbol.v[2]; float2 xx = tint_symbol.v.xx; float2 xy = tint_symbol.v.xy; float2 xz = tint_symbol.v.xz; float2 yx = tint_symbol.v.yx; float2 yy = tint_symbol.v.yy; float2 yz = tint_symbol.v.yz; float2 zx = tint_symbol.v.zx; float2 zy = tint_symbol.v.zy; float2 zz = tint_symbol.v.zz; float3 xxx = tint_symbol.v.xxx; float3 xxy = tint_symbol.v.xxy; float3 xxz = tint_symbol.v.xxz; float3 xyx = tint_symbol.v.xyx; float3 xyy = tint_symbol.v.xyy; float3 xyz = tint_symbol.v.xyz; float3 xzx = tint_symbol.v.xzx; float3 xzy = tint_symbol.v.xzy; float3 xzz = tint_symbol.v.xzz; float3 yxx = tint_symbol.v.yxx; float3 yxy = tint_symbol.v.yxy; float3 yxz = tint_symbol.v.yxz; float3 yyx = tint_symbol.v.yyx; float3 yyy = tint_symbol.v.yyy; float3 yyz = tint_symbol.v.yyz; float3 yzx = tint_symbol.v.yzx; float3 yzy = tint_symbol.v.yzy; float3 yzz = tint_symbol.v.yzz; float3 zxx = tint_symbol.v.zxx; float3 zxy = tint_symbol.v.zxy; float3 zxz = tint_symbol.v.zxz; float3 zyx = tint_symbol.v.zyx; float3 zyy = tint_symbol.v.zyy; float3 zyz = tint_symbol.v.zyz; float3 zzx = tint_symbol.v.zzx; float3 zzy = tint_symbol.v.zzy; float3 zzz = tint_symbol.v.zzz; float4 xxxx = tint_symbol.v.xxxx; float4 xxxy = tint_symbol.v.xxxy; float4 xxxz = tint_symbol.v.xxxz; float4 xxyx = tint_symbol.v.xxyx; float4 xxyy = tint_symbol.v.xxyy; float4 xxyz = tint_symbol.v.xxyz; float4 xxzx = tint_symbol.v.xxzx; float4 xxzy = tint_symbol.v.xxzy; float4 xxzz = tint_symbol.v.xxzz; float4 xyxx = tint_symbol.v.xyxx; float4 xyxy = tint_symbol.v.xyxy; float4 xyxz = tint_symbol.v.xyxz; float4 xyyx = tint_symbol.v.xyyx; float4 xyyy = tint_symbol.v.xyyy; float4 xyyz = tint_symbol.v.xyyz; float4 xyzx = tint_symbol.v.xyzx; float4 xyzy = tint_symbol.v.xyzy; float4 xyzz = tint_symbol.v.xyzz; float4 xzxx = tint_symbol.v.xzxx; float4 xzxy = tint_symbol.v.xzxy; float4 xzxz = tint_symbol.v.xzxz; float4 xzyx = tint_symbol.v.xzyx; float4 xzyy = tint_symbol.v.xzyy; float4 xzyz = tint_symbol.v.xzyz; float4 xzzx = tint_symbol.v.xzzx; float4 xzzy = tint_symbol.v.xzzy; float4 xzzz = tint_symbol.v.xzzz; float4 yxxx = tint_symbol.v.yxxx; float4 yxxy = tint_symbol.v.yxxy; float4 yxxz = tint_symbol.v.yxxz; float4 yxyx = tint_symbol.v.yxyx; float4 yxyy = tint_symbol.v.yxyy; float4 yxyz = tint_symbol.v.yxyz; float4 yxzx = tint_symbol.v.yxzx; float4 yxzy = tint_symbol.v.yxzy; float4 yxzz = tint_symbol.v.yxzz; float4 yyxx = tint_symbol.v.yyxx; float4 yyxy = tint_symbol.v.yyxy; float4 yyxz = tint_symbol.v.yyxz; float4 yyyx = tint_symbol.v.yyyx; float4 yyyy = tint_symbol.v.yyyy; float4 yyyz = tint_symbol.v.yyyz; float4 yyzx = tint_symbol.v.yyzx; float4 yyzy = tint_symbol.v.yyzy; float4 yyzz = tint_symbol.v.yyzz; float4 yzxx = tint_symbol.v.yzxx; float4 yzxy = tint_symbol.v.yzxy; float4 yzxz = tint_symbol.v.yzxz; float4 yzyx = tint_symbol.v.yzyx; float4 yzyy = tint_symbol.v.yzyy; float4 yzyz = tint_symbol.v.yzyz; float4 yzzx = tint_symbol.v.yzzx; float4 yzzy = tint_symbol.v.yzzy; float4 yzzz = tint_symbol.v.yzzz; float4 zxxx = tint_symbol.v.zxxx; float4 zxxy = tint_symbol.v.zxxy; float4 zxxz = tint_symbol.v.zxxz; float4 zxyx = tint_symbol.v.zxyx; float4 zxyy = tint_symbol.v.zxyy; float4 zxyz = tint_symbol.v.zxyz; float4 zxzx = tint_symbol.v.zxzx; float4 zxzy = tint_symbol.v.zxzy; float4 zxzz = tint_symbol.v.zxzz; float4 zyxx = tint_symbol.v.zyxx; float4 zyxy = tint_symbol.v.zyxy; float4 zyxz = tint_symbol.v.zyxz; float4 zyyx = tint_symbol.v.zyyx; float4 zyyy = tint_symbol.v.zyyy; float4 zyyz = tint_symbol.v.zyyz; float4 zyzx = tint_symbol.v.zyzx; float4 zyzy = tint_symbol.v.zyzy; float4 zyzz = tint_symbol.v.zyzz; float4 zzxx = tint_symbol.v.zzxx; float4 zzxy = tint_symbol.v.zzxy; float4 zzxz = tint_symbol.v.zzxz; float4 zzyx = tint_symbol.v.zzyx; float4 zzyy = tint_symbol.v.zzyy; float4 zzyz = tint_symbol.v.zzyz; float4 zzzx = tint_symbol.v.zzzx; float4 zzzy = tint_symbol.v.zzzy; float4 zzzz = tint_symbol.v.zzzz; }