#include <metal_stdlib>

using namespace metal;

template<typename T, size_t N>
struct tint_array {
    const constant T& operator[](size_t i) const constant { return elements[i]; }
    device T& operator[](size_t i) device { return elements[i]; }
    const device T& operator[](size_t i) const device { return elements[i]; }
    thread T& operator[](size_t i) thread { return elements[i]; }
    const thread T& operator[](size_t i) const thread { return elements[i]; }
    threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
    const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
    T elements[N];
};

struct MyStruct {
  float f1;
};

kernel void f() {
  thread int tint_symbol = 1;
  thread uint tint_symbol_1 = 1u;
  thread float tint_symbol_2 = 1.0f;
  thread int3 tint_symbol_3 = int3(1);
  thread uint3 tint_symbol_4 = uint3(1u, 2u, 3u);
  thread float3 tint_symbol_5 = float3(1.0f, 2.0f, 3.0f);
  thread MyStruct tint_symbol_6 = {.f1=1.0f};
  thread tint_array<float, 10> tint_symbol_7 = tint_array<float, 10>{};
  thread int tint_symbol_8 = 0;
  thread uint tint_symbol_9 = 0u;
  thread float tint_symbol_10 = 0.0f;
  thread MyStruct tint_symbol_11 = {};
  thread MyStruct tint_symbol_12 = {};
  thread tint_array<float, 10> tint_symbol_13 = tint_array<float, 10>{};
  thread int3 tint_symbol_14 = int3(1, 2, 3);
  thread float3 tint_symbol_15 = float3(1.0f, 2.0f, 3.0f);
  int const l1 = tint_symbol;
  uint const l2 = tint_symbol_1;
  float const l3 = tint_symbol_2;
  int3 const l4 = tint_symbol_3;
  uint3 const l5 = tint_symbol_4;
  float3 const l6 = tint_symbol_5;
  MyStruct const l7 = tint_symbol_6;
  tint_array<float, 10> const l8 = tint_symbol_7;
  int const l9 = tint_symbol_8;
  uint const l10 = tint_symbol_9;
  float const l11 = tint_symbol_10;
  MyStruct const l12 = tint_symbol_11;
  MyStruct const l13 = tint_symbol_12;
  tint_array<float, 10> const l14 = tint_symbol_13;
  int3 const l15 = tint_symbol_14;
  float3 const l16 = tint_symbol_15;
  return;
}