// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef UTILS_BACKENDBINDING_H_ #define UTILS_BACKENDBINDING_H_ #include "dawn/dawncpp.h" #include "dawn_native/DawnNative.h" struct GLFWwindow; namespace utils { class BackendBinding { public: virtual ~BackendBinding() = default; virtual uint64_t GetSwapChainImplementation() = 0; virtual DawnTextureFormat GetPreferredSwapChainTextureFormat() = 0; protected: BackendBinding(GLFWwindow* window, DawnDevice device); GLFWwindow* mWindow = nullptr; DawnDevice mDevice = nullptr; }; void SetupGLFWWindowHintsForBackend(dawn_native::BackendType type); void DiscoverAdapter(dawn_native::Instance* instance, GLFWwindow* window, dawn_native::BackendType type); BackendBinding* CreateBinding(dawn_native::BackendType type, GLFWwindow* window, DawnDevice device); } // namespace utils #endif // UTILS_BACKENDBINDING_H_