#include using namespace metal; struct FragmentOutputs { int loc0; uint loc1; float loc2; float4 loc3; half loc4; half3 loc5; }; struct tint_symbol_1 { int loc0 [[color(0)]]; uint loc1 [[color(1)]]; float loc2 [[color(2)]]; float4 loc3 [[color(3)]]; half loc4 [[color(4)]]; half3 loc5 [[color(5)]]; }; FragmentOutputs tint_symbol_inner() { FragmentOutputs const tint_symbol_2 = FragmentOutputs{.loc0=1, .loc1=1u, .loc2=1.0f, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f), .loc4=2.25h, .loc5=half3(3.0h, 5.0h, 8.0h)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol() { FragmentOutputs const inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = {}; wrapper_result.loc0 = inner_result.loc0; wrapper_result.loc1 = inner_result.loc1; wrapper_result.loc2 = inner_result.loc2; wrapper_result.loc3 = inner_result.loc3; wrapper_result.loc4 = inner_result.loc4; wrapper_result.loc5 = inner_result.loc5; return wrapper_result; }