#include using namespace metal; struct VertexInputs { uint vertex_index; uint instance_index; }; struct tint_symbol_1 { float4 value [[position]]; }; float4 tint_symbol_inner(VertexInputs inputs) { uint const foo = (inputs.vertex_index + inputs.instance_index); return float4(0.0f); } vertex tint_symbol_1 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id]]) { VertexInputs const tint_symbol_2 = {.vertex_index=vertex_index, .instance_index=instance_index}; float4 const inner_result = tint_symbol_inner(tint_symbol_2); tint_symbol_1 wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; }