#include using namespace metal; struct Inner { /* 0x0000 */ int x; }; struct tint_padded_array_element { /* 0x0000 */ Inner el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[4]; }; struct S { /* 0x0000 */ packed_int3 a; /* 0x000c */ int b; /* 0x0010 */ packed_uint3 c; /* 0x001c */ uint d; /* 0x0020 */ packed_float3 e; /* 0x002c */ float f; /* 0x0030 */ packed_int2 g; /* 0x0038 */ packed_int2 h; /* 0x0040 */ float2x3 i; /* 0x0060 */ float3x2 j; /* 0x0078 */ int8_t tint_pad_1[8]; /* 0x0080 */ Inner k; /* 0x0084 */ int8_t tint_pad_2[12]; /* 0x0090 */ tint_array_wrapper l; }; kernel void tint_symbol(constant S& s [[buffer(0)]]) { int3 const a = s.a; int const b = s.b; uint3 const c = s.c; uint const d = s.d; float3 const e = s.e; float const f = s.f; int2 const g = s.g; int2 const h = s.h; float2x3 const i = s.i; float3x2 const j = s.j; Inner const k = s.k; tint_array_wrapper const l = s.l; return; }