#include using namespace metal; struct S { /* 0x0000 */ packed_float3 v; /* 0x000c */ uint i; }; float3 Bad(uint index, float3 rd) { float3 normal = float3(0.0f); normal[index] = -(sign(rd[index])); return normalize(normal); } kernel void tint_symbol(uint idx [[thread_index_in_threadgroup]], device S& io [[buffer(0)]]) { io.v = Bad(io.i, io.v); return; }