#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void frexp_013caa() { int4 arg_1 = 0; float4 res = frexp(float4(), *(&(arg_1))); } vertex tint_symbol vertex_main() { frexp_013caa(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { frexp_013caa(); return; } kernel void compute_main() { frexp_013caa(); return; }