float2 tint_frexp(float2 param_0, inout int2 param_1) { float2 float_exp; float2 significand = frexp(param_0, float_exp); param_1 = int2(float_exp); return significand; } void frexp_15edf3() { int2 arg_1 = int2(0, 0); float2 res = tint_frexp(float2(0.0f, 0.0f), arg_1); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { frexp_15edf3(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { frexp_15edf3(); return; } [numthreads(1, 1, 1)] void compute_main() { frexp_15edf3(); return; }