float3 tint_frexp(float3 param_0, inout int3 param_1) { float3 float_exp; float3 significand = frexp(param_0, float_exp); param_1 = int3(float_exp); return significand; } void frexp_5a141e() { int3 arg_1 = int3(0, 0, 0); float3 res = tint_frexp(float3(0.0f, 0.0f, 0.0f), arg_1); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { frexp_5a141e(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { frexp_5a141e(); return; } [numthreads(1, 1, 1)] void compute_main() { frexp_5a141e(); return; }