float4 tint_frexp(float4 param_0, inout int4 param_1) { float4 float_exp; float4 significand = frexp(param_0, float_exp); param_1 = int4(float_exp); return significand; } static int4 arg_1 = int4(0, 0, 0, 0); void frexp_b45525() { float4 res = tint_frexp(float4(0.0f, 0.0f, 0.0f, 0.0f), arg_1); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { frexp_b45525(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { frexp_b45525(); return; } [numthreads(1, 1, 1)] void compute_main() { frexp_b45525(); return; }