#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void modf_3d00e2(thread float4* const tint_symbol_2) { float4 res = modf(float4(), *(&(*(tint_symbol_2)))); } vertex tint_symbol vertex_main() { thread float4 tint_symbol_3 = 0.0f; modf_3d00e2(&(tint_symbol_3)); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { thread float4 tint_symbol_4 = 0.0f; modf_3d00e2(&(tint_symbol_4)); return; } kernel void compute_main() { thread float4 tint_symbol_5 = 0.0f; modf_3d00e2(&(tint_symbol_5)); return; }