#include using namespace metal; fragment void tint_symbol(texture2d tint_symbol_1 [[texture(0)]], sampler tint_symbol_2 [[sampler(1)]]) { texture2d const x = tint_symbol_1; sampler const a = tint_symbol_2; (void) 1; texture2d const y = x; sampler const b = a; (void) 2; texture2d const z = y; sampler const c = b; (void) z.sample(c, float2(1.0f, 2.0f)); return; }