#include using namespace metal; struct Out { float4 pos; }; struct tint_symbol_1 { float4 pos [[position]] [[invariant]]; }; vertex tint_symbol_1 tint_symbol() { Out const tint_symbol_2 = {}; tint_symbol_1 const tint_symbol_3 = {.pos=tint_symbol_2.pos}; return tint_symbol_3; }