struct MyStruct { float f1; }; int ret_i32() { return 1; } uint ret_u32() { return 1u; } float ret_f32() { return 1.0f; } MyStruct ret_MyStruct() { const MyStruct tint_symbol_1 = (MyStruct)0; return tint_symbol_1; } typedef float ret_MyArray_ret[10]; ret_MyArray_ret ret_MyArray() { const float tint_symbol_2[10] = (float[10])0; return tint_symbol_2; } void let_decls() { const int v1 = 1; const uint v2 = 1u; const float v3 = 1.0f; const int3 v4 = int3(1, 1, 1); const uint3 v5 = uint3(1u, 1u, 1u); const float3 v6 = float3(1.0f, 1.0f, 1.0f); const float3x3 v7 = float3x3(v6, v6, v6); const MyStruct v8 = {1.0f}; const float v9[10] = (float[10])0; const int v10 = ret_i32(); const uint v11 = ret_u32(); const float v12 = ret_f32(); const MyStruct v13 = ret_MyStruct(); const MyStruct v14 = ret_MyStruct(); const float v15[10] = ret_MyArray(); } struct tint_symbol { float4 value : SV_Target0; }; tint_symbol main() { const tint_symbol tint_symbol_3 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_3; }