#include using namespace metal; struct main_out { float4 color_out_1; }; struct tint_symbol_2 { float4 frag_color_param [[user(locn1)]]; }; struct tint_symbol_3 { float4 color_out_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { int2 iv = 0; float4 const x_28 = *(tint_symbol_6); iv = int2((float2(x_28.x, x_28.y) * 256.0f)); int const x_33 = iv.y; if ((((x_33 / 2) & 64) == 64)) { *(tint_symbol_7) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_7) = float4(0.0f, 1.0f, 1.0f, 1.0f); } return; } fragment tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { thread float4 tint_symbol_8 = 0.0f; thread float4 tint_symbol_9 = 0.0f; float4 const frag_color_param = tint_symbol_1.frag_color_param; tint_symbol_8 = frag_color_param; main_1(&(tint_symbol_8), &(tint_symbol_9)); main_out const tint_symbol_4 = {.color_out_1=tint_symbol_9}; tint_symbol_3 const tint_symbol_5 = {.color_out_1=tint_symbol_4.color_out_1}; return tint_symbol_5; }