static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_5 : register(b0, space0) { uint4 x_5[1]; }; void main_1() { bool GLF_live12c5 = false; x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); while (true) { const float x_31 = asfloat(x_5[0].y); if ((x_31 < 0.0f)) { GLF_live12c5 = false; if (GLF_live12c5) { { if (false) { } else { break; } } continue; } else { { if (false) { } else { break; } } continue; } { if (false) { } else { break; } } continue; } break; { if (false) { } else { break; } } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }