#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) { bool GLF_live12c5 = false; *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); while (true) { float const x_31 = x_5.injectionSwitch.y; if ((x_31 < 0.0f)) { GLF_live12c5 = false; bool const x_35 = GLF_live12c5; if (x_35) { { if (false) { } else { break; } } continue; } else { { if (false) { } else { break; } } continue; } { if (false) { } else { break; } } continue; } break; { if (false) { } else { break; } } } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_5, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }