#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[1]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct tint_array_wrapper_2 { int arr[3]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_7, constant buf1& x_11, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { tint_array_wrapper_2 arr = {}; int a = 0; int b = 0; int c = 0; int const x_40 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_42 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_44 = x_7.x_GLF_uniform_int_values.arr[1].el; tint_array_wrapper_2 const tint_symbol_4 = {.arr={x_40, x_42, x_44}}; arr = tint_symbol_4; int const x_47 = x_7.x_GLF_uniform_int_values.arr[0].el; int const x_49 = arr.arr[x_47]; a = x_49; int const x_50 = a; b = (x_50 - 1); float const x_53 = (*(tint_symbol_6)).x; float const x_55 = x_11.x_GLF_uniform_float_values.arr[0].el; if ((x_53 < x_55)) { int const x_59 = b; b = (x_59 + 1); } int const x_62 = x_7.x_GLF_uniform_int_values.arr[0].el; c = x_62; int const x_63 = c; int const x_65 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_67 = x_7.x_GLF_uniform_int_values.arr[2].el; int const x_69 = b; arr.arr[clamp(x_63, x_65, x_67)] = x_69; int const x_72 = x_7.x_GLF_uniform_int_values.arr[0].el; int const x_74 = arr.arr[x_72]; int const x_77 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_79 = arr.arr[x_77]; int const x_82 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_84 = arr.arr[x_82]; int const x_87 = x_7.x_GLF_uniform_int_values.arr[2].el; int const x_89 = arr.arr[x_87]; *(tint_symbol_7) = float4(float(x_74), float(x_79), float(x_84), float(x_89)); return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]], constant buf1& x_11 [[buffer(1)]]) { thread float4 tint_symbol_8 = 0.0f; thread float4 tint_symbol_9 = 0.0f; tint_symbol_8 = gl_FragCoord_param; main_1(x_7, x_11, &(tint_symbol_8), &(tint_symbol_9)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9}; tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }