#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[5]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_4) { float4 v = 0.0f; int i = 0; int const x_40 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_43 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_46 = x_6.x_GLF_uniform_int_values.arr[3].el; int const x_49 = x_6.x_GLF_uniform_int_values.arr[0].el; v = float4(float(x_40), float(x_43), float(x_46), float(x_49)); int const x_53 = x_6.x_GLF_uniform_int_values.arr[4].el; i = x_53; while (true) { int const x_58 = i; int const x_60 = x_6.x_GLF_uniform_int_values.arr[0].el; if ((x_58 < x_60)) { } else { break; } float4 const x_63 = v; float4 const x_64 = v; float4 const x_65 = v; float4 const x_66 = v; int const x_88 = i; float const x_92 = x_9.x_GLF_uniform_float_values.arr[0].el; if ((float4x4(float4(x_63.x, x_63.y, x_63.z, x_63.w), float4(x_64.x, x_64.y, x_64.z, x_64.w), float4(x_65.x, x_65.y, x_65.z, x_65.w), float4(x_66.x, x_66.y, x_66.z, x_66.w))[0u][x_88] > x_92)) { int const x_96 = i; float4 const x_97 = v; float const x_99 = x_9.x_GLF_uniform_float_values.arr[1].el; float const x_102 = x_9.x_GLF_uniform_float_values.arr[0].el; int const x_106 = x_6.x_GLF_uniform_int_values.arr[1].el; v[x_96] = clamp(x_97, float4(x_99, x_99, x_99, x_99), float4(x_102, x_102, x_102, x_102))[x_106]; } { int const x_109 = i; i = (x_109 + 1); } } float4 const x_111 = v; int const x_113 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_114 = float(x_113); if (all((x_111 == float4(x_114, x_114, x_114, x_114)))) { int const x_122 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_125 = x_6.x_GLF_uniform_int_values.arr[4].el; int const x_128 = x_6.x_GLF_uniform_int_values.arr[4].el; int const x_131 = x_6.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_4) = float4(float(x_122), float(x_125), float(x_128), float(x_131)); } else { int const x_135 = x_6.x_GLF_uniform_int_values.arr[4].el; float const x_136 = float(x_135); *(tint_symbol_4) = float4(x_136, x_136, x_136, x_136); } return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, x_9, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }