cbuffer cbuffer_x_6 : register(b1, space0) { uint4 x_6[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_9 : register(b0, space0) { uint4 x_9[2]; }; void main_1() { float2 v0 = float2(0.0f, 0.0f); float2 v1 = float2(0.0f, 0.0f); const float x_36 = asfloat(x_6[1].x); v0 = float2(x_36, -580.015014648f); const float2 x_38 = v0; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_41 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); const float x_42 = -(x_41); v1 = clamp(ceil(x_38), float2(x_42, x_42), float2(100.0f, 100.0f)); const float x_46 = v1.y; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_48 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_46 == -(x_48))) { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_55 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_58 = asint(x_9[1].x); const int x_61 = asint(x_9[1].x); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_64 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]); x_GLF_color = float4(float(x_55), float(x_58), float(x_61), float(x_64)); } else { const int x_68 = asint(x_9[1].x); const float x_69 = float(x_68); x_GLF_color = float4(x_69, x_69, x_69, x_69); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }