cbuffer cbuffer_x_6 : register(b1, space0) { uint4 x_6[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_9 : register(b0, space0) { uint4 x_9[2]; }; void main_1() { float2 v0 = float2(0.0f, 0.0f); float2 v1 = float2(0.0f, 0.0f); const float x_37 = asfloat(x_6[2].x); v0 = float2(x_37, 3.799999952f); const float2 x_39 = v0; const float x_43 = asfloat(x_6[1].x); v1 = clamp((x_39 - float2(1.0f, 1.0f)), float2(0.0f, 0.0f), float2(x_43, x_43)); const float2 x_47 = v1; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_49 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); const float x_51 = asfloat(x_6[1].x); if (all((x_47 == float2(x_49, x_51)))) { const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_59 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]); const int x_62 = asint(x_9[1].x); const int x_65 = asint(x_9[1].x); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_68 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]); x_GLF_color = float4(float(x_59), float(x_62), float(x_65), float(x_68)); } else { const int x_72 = asint(x_9[1].x); const float x_73 = float(x_72); x_GLF_color = float4(x_73, x_73, x_73, x_73); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }