cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a = 0; int i = 0; const int x_26 = asint(x_6[1].x); a = x_26; const int x_28 = asint(x_6[1].x); i = x_28; while (true) { const int x_33 = i; const int x_35 = asint(x_6[2].x); if ((x_33 < x_35)) { } else { break; } if ((~(i) != 0)) { a = (a + 1); } { i = (i + 1); } } const int x_47 = a; const int x_49 = asint(x_6[2].x); if ((x_47 == x_49)) { const uint scalar_offset = ((16u * uint(0))) / 4; const int x_55 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); const int x_58 = asint(x_6[1].x); const int x_61 = asint(x_6[1].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_64 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); x_GLF_color = float4(float(x_55), float(x_58), float(x_61), float(x_64)); } else { const int x_68 = asint(x_6[1].x); const float x_69 = float(x_68); x_GLF_color = float4(x_69, x_69, x_69, x_69); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }