#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { int a = 0; int i = 0; int const x_26 = x_6.x_GLF_uniform_int_values.arr[1].el; a = x_26; int const x_28 = x_6.x_GLF_uniform_int_values.arr[1].el; i = x_28; while (true) { int const x_33 = i; int const x_35 = x_6.x_GLF_uniform_int_values.arr[2].el; if ((x_33 < x_35)) { } else { break; } int const x_38 = i; if ((~(x_38) != 0)) { int const x_43 = a; a = (x_43 + 1); } { int const x_45 = i; i = (x_45 + 1); } } int const x_47 = a; int const x_49 = x_6.x_GLF_uniform_int_values.arr[2].el; if ((x_47 == x_49)) { int const x_55 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_58 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_61 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_64 = x_6.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_4) = float4(float(x_55), float(x_58), float(x_61), float(x_64)); } else { int const x_68 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_69 = float(x_68); *(tint_symbol_4) = float4(x_69, x_69, x_69, x_69); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }