cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; cbuffer cbuffer_x_8 : register(b1, space0) { uint4 x_8[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float f = 0.0f; bool x_48 = false; bool x_49_phi = false; f = pow(40.330001831f, ldexp(1.0f, 98980)); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_35 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_37 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const int x_39 = asint(x_6[1].x); const bool x_41 = (x_35 == (x_37 + x_39)); x_49_phi = x_41; if (!(x_41)) { const float x_45 = f; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_47 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); x_48 = (x_45 > x_47); x_49_phi = x_48; } if (x_49_phi) { const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_54 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); const int x_57 = asint(x_6[1].x); const int x_60 = asint(x_6[1].x); const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_63 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); x_GLF_color = float4(float(x_54), float(x_57), float(x_60), float(x_63)); } else { const int x_67 = asint(x_6[1].x); const float x_68 = float(x_67); x_GLF_color = float4(x_68, x_68, x_68, x_68); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }