struct Array { values : array; }; [[block]] struct buf0 { zero : i32; }; [[group(0), binding(0)]] var x_7 : buf0; var x_GLF_color : vec4; fn main_1() { var a : Array; var b : Array; var one : f32; let x_10 : i32 = x_7.zero; a.values[x_10] = 1; let x_35 : Array = a; b = x_35; one = 0.0; let x_11 : i32 = x_7.zero; let x_12 : i32 = b.values[x_11]; if ((x_12 == 1)) { one = 1.0; } let x_41 : f32 = one; x_GLF_color = vec4(x_41, 0.0, 0.0, 1.0); return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }