cbuffer cbuffer_x_7 : register(b1, space0) { uint4 x_7[2]; }; cbuffer cbuffer_x_9 : register(b0, space0) { uint4 x_9[4]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float f = 0.0f; float arr[10] = (float[10])0; f = 2.0f; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_37 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_39 = asfloat(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_41 = asfloat(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const float x_43 = asfloat(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]); const uint scalar_offset_4 = ((16u * uint(0))) / 4; const float x_45 = asfloat(x_7[scalar_offset_4 / 4][scalar_offset_4 % 4]); const uint scalar_offset_5 = ((16u * uint(0))) / 4; const float x_47 = asfloat(x_7[scalar_offset_5 / 4][scalar_offset_5 % 4]); const uint scalar_offset_6 = ((16u * uint(0))) / 4; const float x_49 = asfloat(x_7[scalar_offset_6 / 4][scalar_offset_6 % 4]); const float x_50 = f; const float x_52 = asfloat(x_7[1].x); const uint scalar_offset_7 = ((16u * uint(0))) / 4; const float x_55 = asfloat(x_7[scalar_offset_7 / 4][scalar_offset_7 % 4]); const uint scalar_offset_8 = ((16u * uint(0))) / 4; const float x_57 = asfloat(x_7[scalar_offset_8 / 4][scalar_offset_8 % 4]); const float tint_symbol_4[10] = {x_37, x_39, x_41, x_43, x_45, x_47, x_49, pow(x_50, x_52), x_55, x_57}; arr = tint_symbol_4; const uint scalar_offset_9 = ((16u * uint(0))) / 4; const int x_60 = asint(x_9[scalar_offset_9 / 4][scalar_offset_9 % 4]); const float x_62 = arr[x_60]; const int x_65 = asint(x_9[3].x); if ((int(x_62) == x_65)) { const int x_71 = asint(x_9[1].x); const int x_74 = asint(x_9[2].x); const int x_77 = asint(x_9[2].x); const int x_80 = asint(x_9[1].x); x_GLF_color = float4(float(x_71), float(x_74), float(x_77), float(x_80)); } else { const int x_84 = asint(x_9[2].x); const float x_85 = float(x_84); x_GLF_color = float4(x_85, x_85, x_85, x_85); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_5; }