cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float f = 0.0f; const float x_28 = asfloat(x_6[0].x); f = (4.0f * (2.0f / x_28)); bool tint_tmp = (f > 7.900000095f); if (tint_tmp) { tint_tmp = (f < 8.100000381f); } if ((tint_tmp)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }