#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 threeandfour; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { float4 v = 0.0f; v = float4(2.0f, 3.0f, 4.0f, 5.0f); float const x_40 = x_6.threeandfour.y; float2 const x_42 = select(float2(2.0f, 6.0f), float2(1.0f, x_40), bool2(true, false)); float4 const x_43 = v; v = float4(x_42.x, x_42.y, x_43.z, x_43.w); float4 const x_45 = v; if (all((x_45 == float4(1.0f, 6.0f, 4.0f, 5.0f)))) { *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }