cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float2 v = float2(0.0f, 0.0f); float d = 0.0f; const float2 x_37 = asfloat(x_6[0].xy); v = lerp(float2(2.0f, 3.0f), float2(4.0f, 5.0f), x_37); d = distance(v, float2(2.0f, 5.0f)); if ((d < 0.100000001f)) { const float x_47 = v.x; const float x_50 = v.y; x_GLF_color = float4((x_47 - 1.0f), (x_50 - 5.0f), 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }