cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[4]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int i = 0; int a[2] = (int[2])0; const int x_32 = asint(x_6[2].x); i = x_32; while (true) { const int x_37 = i; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_39 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); if ((x_37 < x_39)) { } else { break; } const int x_43 = asint(x_6[1].x); const int x_44 = i; const int x_46 = asint(x_6[3].x); const int tint_symbol_3[2] = {x_43, (int2(x_44, x_44) % int2(3, x_46)).y}; a = tint_symbol_3; { i = (i + 1); } } const int x_55 = asint(x_6[2].x); const int x_57 = a[x_55]; const int x_60 = asint(x_6[1].x); const int x_63 = asint(x_6[1].x); const int x_66 = asint(x_6[2].x); const int x_68 = a[x_66]; x_GLF_color = float4(float(x_57), float(x_60), float(x_63), float(x_68)); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }