#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[1]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { float2 v1 = 0.0f; float2 b = 0.0f; float a = 0.0f; bool x_51 = false; bool x_52_phi = false; float const x_30 = x_6.x_GLF_uniform_float_values.arr[0].el; v1 = float2(x_30, x_30); float2 const x_32 = v1; b = fract(x_32); float2 const x_34 = b; a = smoothstep(float2(1.0f, 1.0f), float2(1.0f, 1.0f), x_34).x; float const x_38 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_39 = a; float const x_40 = a; float const x_42 = x_6.x_GLF_uniform_float_values.arr[0].el; *(tint_symbol_4) = float4(x_38, x_39, x_40, x_42); float const x_45 = b.x; bool const x_46 = (x_45 < 1.0f); x_52_phi = x_46; if (x_46) { float const x_50 = b.y; x_51 = (x_50 < 1.0f); x_52_phi = x_51; } bool const x_52 = x_52_phi; if (x_52) { float const x_57 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_59 = b.x; float const x_61 = b.y; float const x_63 = x_6.x_GLF_uniform_float_values.arr[0].el; *(tint_symbol_4) = float4(x_57, x_59, x_61, x_63); } else { float const x_66 = x_6.x_GLF_uniform_float_values.arr[0].el; *(tint_symbol_4) = float4(x_66, x_66, x_66, x_66); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }