cbuffer cbuffer_x_8 : register(b1, space0) { uint4 x_8[2]; }; cbuffer cbuffer_x_10 : register(b2, space0) { uint4 x_10[1]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_13 : register(b0, space0) { uint4 x_13[2]; }; bool func_vf2_(inout float2 pos) { const float x_62 = pos.x; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_64 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]); if ((x_62 < x_64)) { return true; } const float x_69 = pos.y; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_71 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_69 > x_71)) { return false; } const float x_76 = asfloat(x_10[0].x); const float x_78 = asfloat(x_8[1].x); if ((x_76 > x_78)) { return true; } return true; } void main_1() { float2 param = float2(0.0f, 0.0f); const float4 x_42 = gl_FragCoord; param = float2(x_42.x, x_42.y); const bool x_44 = func_vf2_(param); if (x_44) { discard; } const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_48 = asint(x_13[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_51 = asint(x_13[1].x); const int x_54 = asint(x_13[1].x); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_57 = asint(x_13[scalar_offset_3 / 4][scalar_offset_3 % 4]); x_GLF_color = float4(float(x_48), float(x_51), float(x_54), float(x_57)); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_7 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_7; }