cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[4]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a = 0; int b = 0; int c = 0; bool x_65 = false; bool x_66_phi = false; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_29 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); a = x_29; const int x_31 = asint(x_6[1].x); b = x_31; const int x_33 = asint(x_6[2].x); c = x_33; while (true) { if ((a < b)) { } else { break; } a = (a + 1); const int x_44 = c; const int x_46 = asint(x_6[2].x); if ((x_44 == x_46)) { const int x_52 = asint(x_6[3].x); c = (c * x_52); } else { if (true) { continue; } } } const bool x_59 = (a == b); x_66_phi = x_59; if (x_59) { const int x_62 = c; const int x_64 = asint(x_6[3].x); x_65 = (x_62 == x_64); x_66_phi = x_65; } if (x_66_phi) { const int x_71 = asint(x_6[2].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_74 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_77 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_80 = asint(x_6[2].x); x_GLF_color = float4(float(x_71), float(x_74), float(x_77), float(x_80)); } else { const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_84 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); const float x_85 = float(x_84); x_GLF_color = float4(x_85, x_85, x_85, x_85); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }