#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[4]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { int a = 0; int b = 0; int c = 0; bool x_65 = false; bool x_66_phi = false; int const x_29 = x_6.x_GLF_uniform_int_values.arr[0].el; a = x_29; int const x_31 = x_6.x_GLF_uniform_int_values.arr[1].el; b = x_31; int const x_33 = x_6.x_GLF_uniform_int_values.arr[2].el; c = x_33; while (true) { int const x_38 = a; int const x_39 = b; if ((x_38 < x_39)) { } else { break; } int const x_42 = a; a = (x_42 + 1); int const x_44 = c; int const x_46 = x_6.x_GLF_uniform_int_values.arr[2].el; if ((x_44 == x_46)) { int const x_52 = x_6.x_GLF_uniform_int_values.arr[3].el; int const x_53 = c; c = (x_53 * x_52); } else { if (true) { continue; } } } int const x_57 = a; int const x_58 = b; bool const x_59 = (x_57 == x_58); x_66_phi = x_59; if (x_59) { int const x_62 = c; int const x_64 = x_6.x_GLF_uniform_int_values.arr[3].el; x_65 = (x_62 == x_64); x_66_phi = x_65; } bool const x_66 = x_66_phi; if (x_66) { int const x_71 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_74 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_77 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_80 = x_6.x_GLF_uniform_int_values.arr[2].el; *(tint_symbol_4) = float4(float(x_71), float(x_74), float(x_77), float(x_80)); } else { int const x_84 = x_6.x_GLF_uniform_int_values.arr[0].el; float const x_85 = float(x_84); *(tint_symbol_4) = float4(x_85, x_85, x_85, x_85); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }